Wednesday, 22 February 2012

Production - Female 10th February to 22nd February

Ok, the Female character has taken a lot longer than planned and I'm now 1 week in my production schedule. Hopefully I'll be able to make up the time with the next Character as it's much simpler.

For the last couple of weeks I have basically but everything together, posed the model, painted more weights and just put the final tweaks. There's still a lot more work to do but it's going to have to wait as I really need to start my next model.

This is the model so far.

This was a very basic render with a simple 3 point setup. The real lights won't be as harsh.

Things that I still need to do:

- Adjust the pose and make her more relaxed.
- Maybe adjust her expression.
- Adjust the Skin and reduce the shine (Could be due to the poor lighting)
- Create the animated smoke that will swirl around her.
- Fix the lighting.

This will all have to be done when I have some spare time. For now I am moving on to my next Character as I am already too far behind.

Monday, 13 February 2012

Post Production - 9th Jan to 10th February - Female

This post contains everything I have done since the start of this year, which on my production chart is dated as the 9th January.

We're currently near the end of Week 20 which my chart also suggests I should have a finished, Rigged and UV Mapped model in the progress of being textured which I do.

Here is a screenshot of the current Character Mesh, it is rigged, has most of the weights painted and has been UV mapped. I haven't started texturing this mesh yet as I have been texturing the Clothing and props first and gathering references for the face and skin. I am also considering redoing the Hair.



And this is the face...


And her clothing...Bra, Knickers and Suspender Belt.

(Gloves and Stockings are part of the original mesh)


Quick Makeup Test on Basic Lambert Shader.


Jewellery and Diamonds Test