Wednesday, 7 December 2011

Dan and Murphy in the Garden - Character and Environment Models

These are the first concept sketches I did.


This is a mock 3D model I made out of clay.


This is a finished Character Turnaround for Dan


These are Dans Character Expressions


These are some sketches of Dan and Murphy



This is the final turnaround for Murphy


Murphy expressions


Turnaround sketches for the House, Mailbox and the Doghouse.


Final Painting of the layout for Dan and Murphy




Female Character - 50's Pin Up

This is a moodboard containing all the images I was inspire by for this model.
I tried to keep a balance between vintage research and modern influences. 


This is the final concept for my model, a finished wardrobe design.



This model will be animated, the camera will pan from her feet upwards. The smoke swirling around her legs and feet is the first frame followed by the camera slowly panning up the body to reveal the face and the whole body. The smoke will continue to swirl from the cigarette as she smiles and winks.
Fades out and you see the turntables without textures and in wire frame.

Music will be soft and possibly 1940/1950's themed.








Thursday, 3 November 2011

Environment/Interior Model

I wanted to do an environment just to show on my show reel that i don't just do characters. I did also consider a vehicle but it turns out they definitely aren't my thing. 


For my environment I wanted to do something that I could go back to for reference and even create my own textures to make it look exactly the same if not better. 


I decided to use my parents Conservatory as it involved both interior modelling and lighting as well as exterior which would be the garden, it also gave me a lot of challenges with the multiple windows which I liked.


This is one of the millions of photographs I have taken of the conservatory and the garden. I liked this view as it's kind of framed by the doorway, the candle and the plant.


 This is a painting I did of the view to get my head around where everything was placed. When I model this I will have all the blinds up so that the garden can be seen as behind these windows is a fence with lots of plants and flowers growing up it.




I am going to model this very realistically however i will make a few changes as I think the garden as it is would make for a boring model, I've also decided to cut out the washing line.

To add some extra life to my model I am going to have a flame on the candle and possibly have the TV and the ceiling fan on.

Character Concept - Murphy and Dan

This is a model I have been wanting to do for a while, it's of my boyfriend Dan and our dog Murphy. I have so many drawings of Dan but the one below is my favourite and so I decided to use that to create some concept work for a model.



This is the concept I came up with it's very simple, cute and colourful.


Here are the T-Poses I created for use as Image planes, some of them need tweaking as they don't match up exactly.



Character Concept - Wilberforce

This is Wilberforce! I created this character after finding the name on a computer game and it instantly made me think of this cute little geeky lad. I also wanted to create something fun and not so realistic in Maya.




I am also considering giving him a 2nd personality which is a superhero called Wilberforce and the small boy would simply be Wilber.

Character Concept - Female


This is a 40's/50's style female character that I will eventually model in Maya and animate slightly for my show reel. For the final product I am hoping to add in some smoky effects from her cigarette.






This model will be created in Maya and Zbrush and will be as realistic as possible. I wanted to create a 50's style model to avoid making a common "Page 3" style character that appears in so many games and films nowadays. I have also decided to make her slightly fatter in Model form as her waist is incredibly thin.

Friday, 13 May 2011

The Finished Product

This is the finished render of my scene with sound...


There are a few things that I want/need to adjust for the festival, such as...

- The rug..I am so disappointed that I didn't notice this sooner. After about 3 days of rendering I was gutted when I saw this. I am not even sure what caused it as when I checked my frames in maya and rendered out some stills of the same frames, the fur is there so I'll have to look into that.

- Leaves & Clouds...Unfortunately I didn't realise that the big red cross on my cloud/leaf renders was permanent unless you pay out $200 for it so I had to finish it without these, however I think the window scene definitely needs something outside that window.

- The Night Sky...I thought this would look better than a boring back wall but I think for the festival I will put the wall back in and create the credits in some engraved text.

- The strange big white spot on the mirror...I don't know what that is. I tried moving the camera around, moving the mirror around etc. Nothing would get rid of it.

Here is a wireframe playblast of the scene, without smooth.


Thanks :)