Friday 13 May 2011

The Finished Product

This is the finished render of my scene with sound...


There are a few things that I want/need to adjust for the festival, such as...

- The rug..I am so disappointed that I didn't notice this sooner. After about 3 days of rendering I was gutted when I saw this. I am not even sure what caused it as when I checked my frames in maya and rendered out some stills of the same frames, the fur is there so I'll have to look into that.

- Leaves & Clouds...Unfortunately I didn't realise that the big red cross on my cloud/leaf renders was permanent unless you pay out $200 for it so I had to finish it without these, however I think the window scene definitely needs something outside that window.

- The Night Sky...I thought this would look better than a boring back wall but I think for the festival I will put the wall back in and create the credits in some engraved text.

- The strange big white spot on the mirror...I don't know what that is. I tried moving the camera around, moving the mirror around etc. Nothing would get rid of it.

Here is a wireframe playblast of the scene, without smooth.


Thanks :)

Bedroom Tests...

This is my concept that I sketched before I started modelling...



This is how the modelling turned out with finished textures...


Things I didn't like about this test:

The Lighting:
I didn't like the lighting on this test because it was far too sharp and bright for how I wanted the overall image to look. I also noticed that the back wall is the same colour as the side walls which isn't right.

The Tablecloth:
The texture was fine for this it was just too clean so I added some dirt and a wine stain next to the empty glass.

The Columns:
The texture on these just weren't right, they looked over textured, if that makes sense.

The Ceiling:
This didn't look like it'd been textured at all so I added a much more rocky texture too it and a heavier bump map.

The Guitar:
I was quite proud of my guitar model but wherever I placed it in the scene it just didn't match the theme so it had to go... :(

The Walls:
Overall the walls look great, they just look over-bumped to me so I softened that a little.



The final test...


As soon as this finished rendering I knew it looked 100% better. The lighting is much better, the ceiling looks better, the columns don't look crazy!

I only made a few minor adjustments to this, I made the flames smaller and adjusted the lighting a teeny tiny bit.

After Effects

This is everything I created in After Effects.

Title:

This is going to be the title page, some fancy old style text will write itself on to the paper before rolling up and revealing the animation underneath.

Sky:

This is the first sky test. I needed some sky to be visible through the window during the animation and I did't want it to be still so I rendered out a quick animation from Maya using MR Sun&Sky.
I didn't want the sun to be visible so I got rid of that and also lowered the horizon.


Leaves:

These leaves are going to be visible through the window n the first scene through the window. Made using the Trapcode Particular Plugin.

Clouds:

Rendered using Trapcode Particular in After Effects.


I will also create my credits in After Effects but I haven't done this yet.

Imp Work

This is all the work I did on my Imp characters which I didn't end up using because I wasn't 100% happy with them and didn't have time to change them or make new ones.

This is what they looked like finished, Lady Imp and Imp.

This is a wireframe printscreen of the Imp with his rig, The Lady Imps joints are exactl the same and both characters were blendshaped.


This is a quick model of an Imp baby I made once I'd decided to do an almost "Life cycle" of an Imp type Animation, however my idea changed again!




These are some Renders I was going to use as photographs in the Imp Bedroom to try and include the characters but they didn't look right.