This is my concept that I sketched before I started modelling...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3oOcoG7SuiBi0AC-90hkMCTsSTy6tl3Gel0ovzeT6msRKBSn8wP1sg8b2cFbRCSEl-4dCEnpkRnSSCvsUN9J0eCZzKexJTtzuzh-BKlLa-002X9mvi-NxpIZhlLE7VaM8W5DLQ3cZjbYx/s400/Concept.jpg)
This is how the modelling turned out with finished textures...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyUDut48FpqoUYXS9r1bKrkzR5KIZVM5NpWZ2TSqL6NL7E5Nd7SFotEcmCZSEKPIFMnWBHuiezga63rh950GzYOktd5AGsINj348T0hyIlAeKfmPsavUe43cZ8_pOG60k2uVMfBb4ZeuV-/s400/BedroomTest1.jpeg)
Things I didn't like about this test:
The Lighting:
I didn't like the lighting on this test because it was far too sharp and bright for how I wanted the overall image to look. I also noticed that the back wall is the same colour as the side walls which isn't right.
The Tablecloth:
The texture was fine for this it was just too clean so I added some dirt and a wine stain next to the empty glass.
The Columns:
The texture on these just weren't right, they looked over textured, if that makes sense.
The Ceiling:
This didn't look like it'd been textured at all so I added a much more rocky texture too it and a heavier bump map.
The Guitar:
I was quite proud of my guitar model but wherever I placed it in the scene it just didn't match the theme so it had to go... :(
The Walls:
Overall the walls look great, they just look over-bumped to me so I softened that a little.
The final test...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0GfJ9hkIRDAY7AkADJzv8djkTBQfBB0Dc0-yQd5GOs4Tx2whpXF7SwVeAwQNKtAvrqyONQDxQ173OclL511PbqZ3mvfnpEljB8LvhC8l6Ay8Sk-kpoXN3AFThsGVTPVVuIrRAlCx6C-ln/s400/bedroom.jpeg)
As soon as this finished rendering I knew it looked 100% better. The lighting is much better, the ceiling looks better, the columns don't look crazy!
I only made a few minor adjustments to this, I made the flames smaller and adjusted the lighting a teeny tiny bit.
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